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Arcana

Most cards carry a god stat and every card rolls skill levels, and cards belong to sets that pay bonuses at 2 and 4 pieces. The god stat is the part you plan around — it is how you reach Smite, Combat Speed and Attack Increase outside of gear.

The seven sets split into two families that hand out completely different stats from the same card. A Unique card carries 20 points of its stat, scaling down by grade (Legend 16, Rare 12, Common 8). Scales are the exception among god-stat cards — they carry two stats at 10 each — Destruction and Destiny in the Punishing Overture and Pure Blood sets, Justice and Life in Frenzy and Protected Soul, Destruction and Life in Indomitable Dedication. Key and Hourglass are not god-stat cards at all: they pay Fixed Damage 5 and Defense 50, exist only at Unique, and only in the three eight-slot sets.

CardFrenzy · Primal Vigor · Protected SoulMagic Armor · Punishing Overture · Pure Blood
ChaliceTime — Combat SpeedSpace
BellJusticeDestruction — Attack Increase
MirrorIllusion — CooldownWisdom — Smite
CompassFreedom — AccuracyDeath — Critical Hit
ParchmentLifeDestiny

Indomitable Dedication is the hybrid, drawing from both columns: Time on its Chalice and Wisdom on its Mirror, plus Destruction on its Scales — Justice, Freedom and Destiny fill the rest.

Set 2 pieces 4 pieces
Punishing Overture +5% Boss Damage Tolerance +60 PvE Attack, +10% PvE Damage Boost above 70% HP
Protected Soul +5% Restoration +5% Weapon Damage Boost, 10,000-damage shield below 30% HP
Indomitable Dedication +5% Weapon Damage Tolerance +5% Critical Damage Tolerance, +50% PvP Damage Tolerance when crowd-controlled
Pure Blood +500 PvE Defense +5% Critical Damage Boost, +1,000 Defense below 70% HP
Frenzy +50 PvE Attack +5% Boss Damage Boost, +10% Boss Damage Tolerance below 70% HP
Primal Vigor +60 PvE Attack above 70% HP +150 PvE Attack above 70% HP
Magic Armor Restores 1,500 MP below 20% MP +1,000 PvE Defense above 50% MP

Every one of the nine classes converges on the same combination — see PVE for the numbers.

4 Protected Soul · 2 Indomitable Dedication · 4 Punishing Overture

It is not arbitrary. Punishing Overture supplies the Bell and Mirror (Destruction and Wisdom), Protected Soul supplies the Chalice (Time), and you still land both 4-piece bonuses: +10% PvE Damage Boost and +5% Weapon Damage Boost.

Enchant caps track grade — Common +2, Rare +3, Legend +4, and only Unique reaches +5. Each level also adds a level to one of the card’s skill lines.

How much stat a level adds depends on the set. Frenzy, Magic Armor, Primal Vigor and Pure Blood give +1; Protected Soul, Punishing Overture and Indomitable Dedication give +2 — so all three sets in the meta build gain twice as fast. A +5 Unique Punishing Overture Mirror is 30 Wisdom, not 25.

Crafting through Transmute lets you pick the lines instead of rolling for them — five Mysterious Crystals make a Unique card, and the Chalice is the one to build first.