Enhance and Exceed
Weapons, guards, armor and accessories can be enhanced up to +20 (cap depends on grade). After that, the Exceed track upgrades the piece up to +5 more times. Enhance level transfers to a new item; exceed level does not.
Enhance
Section titled “Enhance”| Grade | Enhance cap | Exceed |
|---|---|---|
| Rare | +10 | — |
| Legend | +15 | — |
| Unique | +15 | +5 |
| Heroic | +20 | +5 |
Enhancing is guaranteed through +10, with pity above that (community-reported; the client ships no odds).
Exceed
Section titled “Exceed”Same kinah and stone cost for every slot; only grade changes the odds. Each failure adds the pity % to your next attempt.
| Step | Unique | Heroic | Pity | Kinah | Stones | Weapon gain (cumulative) |
|---|---|---|---|---|---|---|
| +1 | 50% | 25% | +4% | 900,000 | 9 | Attack +30 Attack Increase +1% |
| +2 | 33% | 16.5% | +3% | 1,400,000 | 12 | Attack +60 Attack Increase +2% |
| +3 | 25% | 12.5% | +2% | 2,000,000 | 15 | Attack +90 Attack Increase +3% |
| +4 | 20% | 10% | +1% | 3,000,000 | 20 | Attack +120 Attack Increase +4% |
| +5 | ? | ? | ? | ? | ? | Attack +150 Attack Increase +5% |
Stones match the item’s grade: Unique pieces eat Unique stones, Heroic eat Heroic. The +5 step’s stats are in the client but its cost and odds are not.
Average cost, exceed +1 → +4, per piece:
| Grade | Attempts | Kinah | Stones |
|---|---|---|---|
| Unique | ~12 | ~25M | ~188 |
| Heroic | ~19 | ~40M | ~294 |
What survives a transfer
Section titled “What survives a transfer”Transfer always succeeds and moves your investment onto a new item.
| Transfers | Lost |
|---|---|
| Enhance level | Exceed level |
| Skill levels rolled on gear | Manastones / Soulstones |
| Soul Binding (base stats) | Soul Binding (Philosopher’s Stone extra stat) |
| Theostones | |
| Potential stats |
Soul Binding is safe to invest in interim gear; manastones and theostones are not.
Potential
Section titled “Potential”A hidden quality on every piece — the reason crafted gear beats dungeon gear of the same grade. Crafted items ship at max. Dungeon items start low and can be raised with Potential Stones (morphed from spare gear). Does not transfer.
| Slot | Crafted | Dungeon |
|---|---|---|
| Accessory | 2.5% | 1.2% |
| Armor | 5% Damage Tolerance | 1.2% Damage Tolerance |
| Weapon | 5% Damage Boost | 2.4% Damage Boost |
