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Enhance and Exceed

Weapons, guards, armor and accessories can be enhanced up to +20 (cap depends on grade). After that, the Exceed track upgrades the piece up to +5 more times. Enhance level transfers to a new item; exceed level does not.

Grade Enhance cap Exceed
Rare +10 —
Legend +15 —
Unique +15 +5
Heroic +20 +5

Enhancing is guaranteed through +10, with pity above that (community-reported; the client ships no odds).

Same kinah and stone cost for every slot; only grade changes the odds. Each failure adds the pity % to your next attempt.

Step UniqueHeroic Pity Kinah Stones Weapon gain (cumulative)
+1 50% 25% +4% 900,000 9 Attack +30
Attack Increase +1%
+2 33% 16.5% +3% 1,400,000 12 Attack +60
Attack Increase +2%
+3 25% 12.5% +2% 2,000,000 15 Attack +90
Attack Increase +3%
+4 20% 10% +1% 3,000,000 20 Attack +120
Attack Increase +4%
+5 ? ? ? ? ? Attack +150
Attack Increase +5%

Stones match the item’s grade: Unique pieces eat Unique stones, Heroic eat Heroic. The +5 step’s stats are in the client but its cost and odds are not.

Average cost, exceed +1 → +4, per piece:

Grade Attempts Kinah Stones
Unique ~12 ~25M ~188
Heroic ~19 ~40M ~294

Transfer always succeeds and moves your investment onto a new item.

TransfersLost
Enhance level Exceed level
Skill levels rolled on gear Manastones / Soulstones
Soul Binding (base stats) Soul Binding (Philosopher’s Stone extra stat)
Theostones
Potential stats

Soul Binding is safe to invest in interim gear; manastones and theostones are not.

A hidden quality on every piece — the reason crafted gear beats dungeon gear of the same grade. Crafted items ship at max. Dungeon items start low and can be raised with Potential Stones (morphed from spare gear). Does not transfer.

Slot Crafted Dungeon
Accessory 2.5% 1.2%
Armor 5% Damage Tolerance 1.2% Damage Tolerance
Weapon 5% Damage Boost 2.4% Damage Boost