What to Farm
Aion 2 gates most instanced content behind odyle energy, and odyle is the resource you will run short of first. Open-world content costs nothing but time and pays permanent power, so it comes first.
At level 45, do this first
Section titled “At level 45, do this first”Before touching a dungeon queue, sweep the map. Sealed dungeons and strongholds are solo instances that take a few minutes each, cost no odyle, and give a large one-time boost.
| Do this | Pays | Why it matters |
|---|---|---|
| Sealed dungeons | Roughly 60 to 70 one-time instances per faction map, marked ?. Your Daevanion boards are permanent power and this is their main early feed |
|
| Strongholds | The main source of belt progression (rift clears also pay scrolls), and one-time each. See belt and amulet | |
| Regional quests | Regional missions + map exploration carry ~200 crystals per character | |
| Your home Monolith, which pays amulet materials and Daevanion Points | One variant per region, each tied to its own Monolith. See belt and amulet | |
| The Reshanta Monolith, which grants PvP stats | The Abyss variant. A maxed mainland Monolith is a PvE upgrade, this one is a PvP upgrade. Around 200 to 220 to sweep |
Then take the mainland rift (cross-continent portal, not the Abyss kind) into enemy territory, roughly every 3 hours, and clear their sealed dungeons and strongholds too. Monoliths are the exception: you cannot resonate with one on the enemy continent. A rift window lasts exactly one hour, so plan the sweep around it. Rift clears pay Abyss Points, Daevanion points and belt scrolls at once.
What uses odyle
Section titled “What uses odyle”Do not spend odyle while leveling. The main story hands you a class weapon that replaces anything you gamble for earlier, and the campaign’s beginner-dungeon end chests show gold items that the campaign gives you anyway. Bank all of it for endgame.
At 45, the sources split on where it goes first:
| Priority | Argument |
|---|---|
| Conquest, then Transcendence | Conquest drops gear, which gates everything else |
| Transcendence, Expeditions, Conquest, Sanctuary | Arcana cards outlast any single gear piece |
| Bank it all for Vakron Sky Island Conquest | One good target beats spreading attempts thin |
They agree on the shape even where they disagree on the order: Transcendence and Conquest are the top of the list, Sanctuary is the bottom, and expedition Exploration tier is not worth odyle at all.
The complication is not a run count. Entry is free; opening the loot box costs odyle (40 a cube), so odyle is the only real limit on how much Conquest and Transcendence you can farm. There is a separate cap of 10 clears a week without opening the box — an anti-farming measure aimed at repeat carry runs, not at your own progress. Exploration dungeons have no such cap and you can skip looting there as often as you like.
Kinah from cubes decays as you run
Section titled “Kinah from cubes decays as you run”Play counts accumulate weekly per server, and once yours passes a threshold the kinah a cube pays drops. Only kinah is affected — gear, arcana and materials are not. Front-load your kinah-focused runs early in the week.
| Runs | Conquest | Transcendence | |
|---|---|---|---|
| Full rate | 100% | 0 – 83 | 0 – 55 |
| First cut | 80% | 84 – 104 | 56 – 69 |
| 60% | 105 – 125 | 70 – 83 | |
| 40% | 126 – 146 | 84 – 97 | |
| Floor | 20% | 147+ | 98+ |
Transcendence decays roughly a third sooner than Conquest — it reaches the 20% floor at 98 runs where Conquest still pays full rate at 83.
Breakdown
Section titled “Breakdown”| Activity | Gate | Attempts | Run it for | |
|---|---|---|---|---|
| Transcendence | CP 1,200 to 2,200 by stage | odyle-limited | 40 to loot | |
| Conquest (expeditions) | CP 1,000 to 3,500 | odyle-limited | 40 to loot | Gear, |
| Nightmare | Lv 45 | +2/day, cap 14 | none | |
| Sealed dungeons | Lv 13 | one-time each | none | |
| Strongholds | Lv 13 | one-time each | none | |
| Daily Dungeon | Lv 30 | 14/wk, per server | none | |
| Supply Request | Lv 25 | daily + weekly + season | none | |
| Ascension Trial | CP 1,000 to 4,000 | 3/wk | none | Stigma shards, enhance stones, kinah |
| Sanctuary | Lv 45, CP 2,700+, 10 players | 1/wk per character | 80 | Raid gear, once you can field 10 players |
| Shugo Festival | Lv 13 | 1 key/day, cap 7 | none | |
| Expedition (Exploration) | CP 200 to 3,000 | uncapped | 20 to 40 | Leveling only, not worth odyle at 45 |
Ascension Trial gives identical maximum rewards at every difficulty. Harder settings buy rank points and nothing else. If you do not care about the leaderboard, clear it on Easy and move on.
Daily Dungeon attempts are weekly despite the name, and the reward is a score ladder. Do one careful run for a high score, then spend Instant Clear Tickets to replay that score. Fourteen mediocre runs pay less than one good one replayed.
Abyss Points buy the accessories you will wear for a long time, so PvP is worth doing on a PvE account. Supply Requests in the table above carry no combat risk; these are the rest.
| Activity | Gate | Attempts | Run it for |
|---|---|---|---|
| Arena (1v1 and 4v4) | Lv 45 | none | Steady |
| Battlegrounds (10v10) | Lv 45 | 3 reward wins/wk | |
| Abyss (Reshanta) | ~CP 1,500 | none | |
| Abyss Rifts (in Reshanta) | ~CP 1,500 | none | Fast |
Battlegrounds is the one you can enter on day one. The open Abyss is not: go off peak, stay near your own side, or go with a group.
There is a weekly cap on combat Abyss Points, but Supply Requests are exempt from it, so fill the combat cap first and then extend without limit through supply turn-ins. And rift clears of enemy-side sealed dungeons pay around 500 AP each, so that is where a rift window is best spent.
Nightmare
Section titled “Nightmare”Nightmare costs no odyle, refills on its own, and pays Phantasmal Fragments. Its shop stocks more than any other. See what to buy first for what it sells and what to spend on.
The ladder runs Challenge Level 1 to 10 per boss, and clearing CL10 unlocks the next boss. First clears pay 500 fragments at CL1 rising to 900 at CL10; repeats pay 100 to 180. Four layers, seven bosses observed per layer.
Level 50 content
Section titled “Level 50 content”Citadel of the Fallen Daeva, Consumed Deus Research Base and the Vakron Ordeal tier all gate at level 50 and CP 3,800 to 4,800, and their Conquest tiers cost 60 odyle rather than 40. They are in the client data but sit above the Global launch cap, so the tables above exclude them. Ignore them until the level 50 chapter arrives.
