Day 1
Permanent power first, banked resources second, gear last. Skill levels, Daevanion boards, stigmas and accessories survive every gear reset; almost nothing you wear before level 45 does.
Leveling (1 → 45)
Section titled “Leveling (1 → 45)”| Do | Skip |
|---|---|
| Main story straight through — story rewards alone land you at ~CP 1,000 by 45 (benchmark: 45 in ~6.5 h) | |
| The market — prices take days to settle | |
Sealed dungeons (? markers) and regional quests when they’re on the way — |
Manastones, soul binding, stigma leveling and genus rolls on pre-endgame gear |
| Struggling? Scrolls and food buffs first; then weapon enhancing — enhance levels transfer to your next weapon | Deep enhancement elsewhere — bank stones for endgame |
At 45: sweep before you queue
Section titled “At 45: sweep before you queue”One-time solo map content pays permanent power and costs no odyle. Full list: what to farm.
- Sealed dungeons + strongholds —
Daevanion Crystals,
enhance stones, belt progression. - Regional quests — regional missions + map exploration pay ~200 Daevanion Crystals per character.
Reshanta feathers — the ~200–220 lying around take about two hours and level the PvP Monolith.- Mainland rift windows (~every 3 h, ~1 h on the enemy continent) — their sealed dungeons pay ~500
AP each plus Daevanion points and belt scrolls.
First spends
Section titled “First spends”| Resource | Into | Not into |
|---|---|---|
| Belt, amulet or rune enhancement | ||
| All core actives to 8 (first spec + slot), then your class’s 1-2 carry skills to 10 — some classes take 60%+ of their damage from one skill. Points cap at 10; the Daevanion board takes you to 14. 15+ comes only from arcana lines and gear soulbinds | Spreading evenly across twelve actives | |
| Accessories — ~5% PvP damage boost each, cheapest first (Ring > Earrings > Necklace) | Mid-tier armor | |
| Your class burst enabler | Stigmas you won’t slot |
Anything that works in both PvE and PvP — Daevanion nodes, stigma shards, skill levels, accessories — is a safe sink from hour one. It never gets replaced.
Breaking 1,000 CP
Section titled “Breaking 1,000 CP”The cheapest CP comes right after the main story:
- Fill every slot — Pilgrim (Elyos) / Liberator (Asmodian) accessories from Lv48–50 regional quests, plus the quest Rune Box (a +0 rune is still 40 iLvl).
- Growth gear to +4 — kinah cost inflects after +4. Spares to +7, quest Uniques and the guaranteed piece to +10.
Lesser manastones only, never reroll — and skip theostones: their damage
is irrelevant at low tiers.- Exploration stages: quick grabs first — boss/chest-grab stages take seconds and push CP across the 1,000 / 1,200 / 1,600 gates; leave the timed-puzzle and RNG stages for when you’re overgeared.
- At 1,200: Transcendence 1-1 — the arcana card alone is ~+20 iLvl.
The CP ladder
Section titled “The CP ladder”| CP | Get there by |
|---|---|
| 1,000–1,100 | MSQ to 45. Stuck? Side quests and seals for gear and skill upgrades |
| 1,300–1,400 | Every seal and stronghold dungeon, and the side quests Belt and amulet Duty quests, daily and weekly supply quests Statues into the Pantheon — free passive stats people forget |
| 1,700 | Rifts and rift quests Or fill slots with item level 67 Legend gear and roll |
| 2,200 | |
| 2,400 | Transcendence 4 and 5 at S rank, farm 6 Ferocious Horn opens at 2,200 |
| 2,400+ | Transcendence 7+ |
At cap, the game becomes a cadence — see the loop and its PvP half.
