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Day 1

Permanent power first, banked resources second, gear last. Skill levels, Daevanion boards, stigmas and accessories survive every gear reset; almost nothing you wear before level 45 does.

Do Skip
Main story straight through — story rewards alone land you at ~CP 1,000 by 45 (benchmark: 45 in ~6.5 h) Claiming dungeon cubes — each one eats the odyle you’re banking
Feathers → Monolith as you pass through each region — skill points now, amulet materials later The market — prices take days to settle
Sealed dungeons (? markers) and regional quests when they’re on the way — Daevanion Crystals are permanent Manastones, soul binding, stigma leveling and genus rolls on pre-endgame gear
Struggling? Scrolls and food buffs first; then weapon enhancing — enhance levels transfer to your next weapon Deep enhancement elsewhere — bank stones for endgame

One-time solo map content pays permanent power and costs no odyle. Full list: what to farm.

  1. Sealed dungeons + strongholds — Daevanion Crystals, enhance stones, belt progression.
  2. Regional quests — regional missions + map exploration pay ~200 Daevanion Crystals per character.
  3. Reshanta feathers — the ~200–220 lying around take about two hours and level the PvP Monolith.
  4. Mainland rift windows (~every 3 h, ~1 h on the enemy continent) — their sealed dungeons pay ~500 AP each plus Daevanion points and belt scrolls.
Resource Into Not into
Kinah + stones Primary weapon first, then spread to +11 everywhere Belt, amulet or rune enhancement
Skill points All core actives to 8 (first spec + slot), then your class’s 1-2 carry skills to 10 — some classes take 60%+ of their damage from one skill. Points cap at 10; the Daevanion board takes you to 14. 15+ comes only from arcana lines and gear soulbinds Spreading evenly across twelve actives
Abyss Points Accessories — ~5% PvP damage boost each, cheapest first (Ring > Earrings > Necklace) Mid-tier armor
Stigma Shards Your class burst enabler Stigmas you won’t slot

Anything that works in both PvE and PvP — Daevanion nodes, stigma shards, skill levels, accessories — is a safe sink from hour one. It never gets replaced.

The cheapest CP comes right after the main story:

  1. Fill every slot — Pilgrim (Elyos) / Liberator (Asmodian) accessories from Lv48–50 regional quests, plus the quest Rune Box (a +0 rune is still 40 iLvl).
  2. Growth gear to +4 — kinah cost inflects after +4. Spares to +7, quest Uniques and the guaranteed piece to +10.
  3. Lesser manastones only, never reroll — and skip theostones: their damage is irrelevant at low tiers.
  4. Exploration stages: quick grabs first — boss/chest-grab stages take seconds and push CP across the 1,000 / 1,200 / 1,600 gates; leave the timed-puzzle and RNG stages for when you’re overgeared.
  5. At 1,200: Transcendence 1-1 — the arcana card alone is ~+20 iLvl.
CP Get there by
1,000–1,100 MSQ to 45. Stuck? Side quests and seals for gear and skill upgrades
1,300–1,400 Every seal and stronghold dungeon, and the side quests
Feathers into the monolith
Belt and amulet
Duty quests, daily and weekly supply quests
Statues into the Pantheon — free passive stats people forget
1,700 Abyss — corridors, scroll quests, and rank accessories
Rifts and rift quests
Or fill slots with item level 67 Legend gear and roll manastones — the stats themselves add item level
2,200 Transcendence — open the chest at stage 3 to fill arcana, then farm stage 4
Farm Vakron Sky Island
2,400 Transcendence 4 and 5 at S rank, farm 6
Extract arcana. 5 Mysterious Crystals transmute a Unique — build the Chalice first
Ferocious Horn opens at 2,200
2,400+ T3 conquest farming Fire Temple and Ferocious Horn
Transcendence 7+

At cap, the game becomes a cadence — see the loop and its PvP half.