Manastones/Soulstones
Manastones go in weapons and armor, soulstones in accessories. They are otherwise the same item, with identical roll tables and costs. Each row rolls a random stat, then a random quality for that stat. Engraved stats are lost when you transfer gear.
Abyssal stones add PvP stats and slightly reduce the chance of PvE ones; everything else about them is the same. The tier decides how much each stat gives, and how often you get the top result.
| Stone | Manastone | Soulstone | Stats | Basic | Superior | Ultimate |
|---|---|---|---|---|---|---|
| Lesser | 1 of 9 | 70% | 30% | — | ||
| Intermediate | 1 of 9 | 50% | 35% | 15% | ||
| Superior | 1 of 14 | 50% | 35% | 15% | ||
| Lesser Abyssal | 1 of 16 | 50% | 35% | 15% | ||
| Intermediate Abyssal | 1 of 16 | 50% | 35% | 15% | ||
| Superior Abyssal | 1 of 22 | 50% | 35% | 15% |
Available stats
Section titled “Available stats”You get one stat per row, and every row is rolled on its own. A four-row weapon produces
four results from a single engrave, and the same stat can land more than once. The 1 of 9
above means each row has a chance at one of nine stats (Core stats, below). Higher tier stones
or Abyssal variations add more options to the pool.
| Stat | Value · Basic / Superior / Ultimate | Chance to roll | |||
|---|---|---|---|---|---|
| Lesser | Intermediate | Superior | Normal | Abyssal | |
| Core stats on every stone | |||||
| Attack | 1 / 3 / 5 | 2 / 4 / 8 | 3 / 5 / 10 | 10% | 6% |
| Defense | 10 / 30 / 50 | 20 / 40 / 75 | 30 / 50 / 100 | 10% | 6% |
| Accuracy Bonus | 5 / 7 / 10 | 6 / 9 / 13 | 7 / 10 / 15 | 10% | 6% |
| Evasion Bonus | 5 / 7 / 10 | 6 / 9 / 13 | 7 / 10 / 15 | 10% | 6% |
| Critical Hit | 5 / 7 / 10 | 6 / 9 / 13 | 7 / 10 / 15 | 10% | 6% |
| Critical Hit Resist | 5 / 7 / 10 | 6 / 9 / 13 | 7 / 10 / 15 | 10% | 6% |
| Block | 7 / 10 / 15 | 9 / 13 / 18 | 10 / 15 / 20 | 10% | |
| HP | 30 / 60 / 100 | 45 / 80 / 130 | 50 (60) / 100 / 160 | 15-13.75% | 9.5% |
| MP | 15 / 30 / 50 | 23 / 40 / 65 | 30 / 50 / 80 | 15-13.75% | 9.5% |
| Damage Boost stats from Superior stones only | |||||
| Damage Boost | — | — | 0.1% / 0.3% / 1% | 0.5% | |
| Weapon Damage Boost | — | — | 0.1% / 0.3% / 1% | 0.5% | |
| Critical Damage Boost | — | — | 0.1% / 0.3% / 1% | 0.5% | |
| Back Attack Damage Boost | — | — | 0.1% / 0.3% / 1% | 0.5% | |
| Frontal Attack Damage Boost | — | — | 0.1% / 0.3% / 1% | 0.5% | |
| PvP stats Abyssal stones only | |||||
| PvP Attack | 2 / 6 / 10 | 4 / 8 / 16 | 6 / 10 / 20 | — | 5-4.5% |
| PvP Defense | 20 / 60 / 100 | 40 / 80 / 150 | 60 / 100 / 200 | — | 5-4.5% |
| PvP Accuracy | 10 / 14 / 20 | 12 / 18 / 26 | 14 / 20 / 30 | — | 5-4.5% |
| PvP Evasion | 10 / 14 / 20 | 12 / 18 / 26 | 14 / 20 / 30 | — | 5-4.5% |
| PvP Critical Hit | 10 / 14 / 20 | 12 / 18 / 26 | 14 / 20 / 30 | — | 5-4.5% |
| PvP Block | 10 / 14 / 20 | 12 / 18 / 26 | 20 / 30 / 40 | — | 5-4.5% |
| PvP Critical Hit Resist | 10 / 14 / 20 | 12 / 18 / 26 | 14 / 20 / 30 | — | 5-4.5%* |
| PvP Damage Boost | — | — | 0.2% / 0.6% / 2% | — | 1% |
| * Superior stones reduce the chance to the lower figure. | |||||
How it works, example
Section titled “How it works, example”Each row is decided in two steps:
- Which stat it lands on. The two Chance to roll columns are the odds per stat, and each column adds up to 100%.
- How good the roll is: Basic, Superior or Ultimate. Those are the three numbers in every value cell, in that order.
Here is an example using a Superior Manastone.
Step 1: the game picks a stat. It reads down that stone’s Chance to roll column (1 of 14 possible stats), where Attack sits at 10%:
| Stat | Chance |
|---|---|
| Attack | 10% |
| Critical Hit | 10% |
| Damage Boost | 0.5% |
| Defense | 10% |
| HP | 13.75% |
| …and 9 more |
Say it lands on Attack.
Step 2: the game picks a quality. A separate roll, 50/35/15 on this stone. Attack’s
three numbers in the table above are 3 / 5 / 10, so those are the three values it can
possibly be worth:
| Quality | Odds | You get | Row color |
|---|---|---|---|
| Basic | 50% | Attack +3 | green |
| Superior | 35% | Attack +5 | blue |
| Ultimate | 15% | Attack +10 | gold |
Say it lands on Basic.
Result: that row now reads Attack +3 and shows as a green row. The odds of landing exactly that come to 10% × 50% = 5%.
How to obtain
Section titled “How to obtain”| Stone | How to get it |
|---|---|
| Lesser | Drop or vendor only |
| Intermediate | Craft (Alchemy) |
| Superior | Craft (Alchemy) 20% proc off the Intermediate craft Ordeal Shop (2,000 for 5 a week) |
| Lesser Abyssal | Abyss Shop: Abyss Shop: |
| Intermediate Abyssal | Craft (Alchemy) |
| Superior Abyssal | 20% proc off the Intermediate Abyssal craft, no recipe of its own Ordeal Shop (6,000 for 5 a week), soulstone only |
Early on, use Lesser stones only and do not chase rerolls; gear gets replaced long before the stones pay off.
