The Loop (PVE)
PvP activities live on The Loop (PVP).
| What | Frequency | Pays | Alts help main? | Notes |
|---|---|---|---|---|
| Duty quests | 5 / day per server, not per character | No | Reroll until both of the first two slots are crystals, any type. The reward list runs left to right from most to least likely, same as command quests. Each reroll costs more than the last — stop around 45k kinah. |
Weekly
Section titled “Weekly”| What | Frequency | Pays | Alts help main? | Notes |
|---|---|---|---|---|
| +2 / day cap 14 | Partly | A season ladder, not a weekly — cleared levels stay cleared. Bank to 14, then push. The next boss needs its predecessor at level 10; an arrow skips straight there for one ticket. Its own Instant Clear Tickets craft at 30k kinah, 14 a week. Main spends the shop on Nightmare Wings and Daevanion Crystals; alts chase skins in a different boss order, since the closet is account-wide. See what to buy. | ||
| 14 / week +21 purchasable with sub tickets stack to 30 | No | Three variants — enhance stones, pet crystals, kinah. Run whichever you are short of. Under a minute a run, so 14 manual clears is about 40 min. One careful high-score run, then replay that score with Instant Clear Tickets — craftable at 30k kinah, 21 a week, and each one spends an attempt as well as the ticket. Out of attempts? A Challenge Ticket recharges one for 100k kinah, also 21 a week. Spend the entries on pet dungeons where one is available — nothing else pays pet progress this fast. | ||
| 3 / week | Partly | The best steady source of stigma shards and enhance stones. Under 5 min a run. Difficulty tiers every 500 GS from 1,000, and higher tiers pay more — clear the highest you can hold. Stigma shards stay on the character that earned them; the stones move. | ||
| +2 keys / day cap 14 | Partly | Minigames open every hour; claims are key-limited, not window-limited. Coins buy wings, a special mount, | ||
| 1 kill / week per character 80 odyle a cube | Partly | The 10-player raid and the season’s final boss. Ludra is the first, and the source of your bracelet. Gated around 2.8k GS; a sub opens two cubes for 160. The only lockout here counted per character, so a geared alt genuinely adds a run — materials and kinah move, most gear does not. | ||
| Odyle-limited 10 no-loot runs / week | No | Entry is free — opening the loot box is what costs odyle, 40 a cube, 80 for a sub opening two. So your real limit is how much odyle you have banked, not a run count. Regen is 15 per 3 h against a 840 cap. Extra energy sits in your inventory as items and is exempt from that cap, so banked energy is never lost. Transcendence runs 4 stages near 1.2k / 1.5k / 1.8k / 2.2k GS and is the only Arcana source. Separately you may clear these 10 times a week without opening the box, which is an anti-farming cap on carrying people rather than a limit on your own progress. Exploration dungeons have no such cap — skip looting there freely. Cube kinah decays with your weekly run count — front-load kinah runs. | ||
| Command scrolls | 12 / week per server | No | Bought from the command-shop merchant. Buy the stock at reset, bank the scrolls, complete them later. Stock is shared across the server and the scrolls are character-bound, so alts add nothing. | |
| Supply requests | weekly + daily refresh | Partly | Hand in materials. No combat risk, and exempt from the AP cap. | |
| up to 40 / week 16 per server + 4 per character, on each of two recipes | No | Two recipes in Substance Morph: one paid in pure kinah, one in gathered odyle materials for roughly half the kinah. Each carries its own 16-per-server and 4-per-character weekly allowance, so both are worth running. The energy is character-bound, so an alt crafts only for itself. | ||
| weekly list rotates | No | The list is identical for every player, so the items it asks for run 2–3× market price all week. Stock them at reset and sell into the demand. |
Alts help main? answers one question: does farming this on an alt directly improve my main? Kinah, manastones, enhance stones and tradeable crystals all move across through account storage, and account-wide collections like the closet count no matter who filled them. Abyss Points, skill points and anything spent on a character’s own boards stay put.
Three lockouts are worth running on ~3 alts:
- Ascension Trials — manastones and enhance stones, which move to your main.
- Corridors and Battlegrounds — both per character, both worth running on alts. See The Loop (PVP).
